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With Listener(on_press=on_press) as listener: It is not hard to understand and it is not difficult to comprehend that users, developers and societies even, can benefit from such a revolution.From pynput.mouse import Button, Controllerįrom pynput.keyboard import Listener, Ke圜ode As I - an many other players - has tried to say on these pages: the way out of it, is making better games. All societies has to think about reviving their economy: having focus, being effective/productive and not wasting peoples time and money in activities that are only there for the "glue" of it - or to put it bluntly: I simply cannot envisage a future in such a stressed situation where making people addicts just by wasting their time (short version of it!) will be tolerated. After all '"rogue" gaming/Gambling has social and financial downsides. But it might be prudent to think such thoughts will come back. Just a year ago many talked about the urge to regulate gaming and gambling industry. Although many such entities has invited industry to take advantage and exploit internet, IT etc., it was not an invitation to go wild, wild west.Ĭovid-19 has disrupted governments. To make sure those rules are in accordance with individual government and their supranational unions is not. You are correct: it is not a "legal" matter - at least not yet.Īnticipation or just timely care might be prudent.Īny company can set their own rules - that is the easy part. Making good products is however - and it is much more fun for the reply. It is also futile for a company to invest internal resources into something NOT sustainable. When Forsakens was introduced I called it futile - and that was not just meant for the players.
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Of course: it is much more easy to take away peoples money in stead of actually making a game players like to play and invest in. What legal term would you use to describe that? Some players lost thousands of dollars/euros. Some players invested heavily in Forsaken monsters when they where at top and hence loosing that money when Mythics where introduced, followed by another sweep when Cosmics was introduced. Since then Socialpoint found another indirect way of relieving players resources/money. SP back/stepped, so no further action was needed. At that time there where still lawyers playing the game and we discussed exactly that situation: confronting EU with the problem and ask them to impose existing legislation. As you all know, X-runes are pretty expensive - so introducing this "gambling" element was perceived by players as a a way of stealing their resources and hence their money. Speaking of theft: some years ago, SP wanted to introduce a "gambling" element in the X-runes "color" change: that a I+I+I+X could result in a much results than X. I know the European Union (at the moment!) does not want to impose a common EU-regulation concerning internet gaming or gambling, but this issue is not about gaming/gamling. Does SocialPoint actually ban auto-clickers and if that is the case: for what reason and with what legal right. SP solved that - thanks!īut to avoid confusion- I would like an official response from SocialPoint on this issue. Some years ago I tried to find auto-clickers: I found is so idiotic to spend valuable time (not to mention fingers actually hurt) feeding monsters from 1 to 100. Using third party applications for getting gems covers both, I guess. Unlawful activity includes theft and break-in. Socialpoint can however defend its rights and - as any other legal entity - pursue any unlawful activity as they see fit. Needless to state that SocialPoint would not even exist if it was not for that revolution, so to ban anything that conflicts with ones own very existence is counterproductive to say the least! Using productive tools is a part of any modern life and either a part of a new era or as some sees it: a part of the fourth industrial revolution - the very fabric of the video and internet gaming industry.